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Tell us about the Mobile Web

los tres amigos

Hello and welcome to the Betavine Mobile Web blog!

We’re Kevin Smith, Christian Breitschwerdt, and Dan Appelquist from Vodafone's R&D team, and we’ll be keeping you informed of upcoming standards which aim to facilitate and grow Mobile Web access and usage, and also highlighting interesting industry news and trends.

The rise of the Mobile Internet, connected applications and the fall of the walled gardens is disrupting the current ecosystem of mobile content and application distribution. All the rules are changing and the power is shifting. It's shifting away from the established players and towards the innovators. It's shifting away from slow-moving marketing departments and towards fast-moving development teams. Mobile industry stalwarts are scrambling to find their role as this industry sea-change occurs around them.

Developers need to figure out the best way to work with operators and operators need to engage with developers in a positive way that builds the ecosystem. Operators arguably can play an important role, especially with the rise of third party APIs into the network delivered as Web Services. Who are the players in this new ecosystem and how can they effectively work together to make the Mobile Internet more than the sum of its parts?

We welcome your thoughts and responses in the comments section of any of these posts, and look forward to receiving your suggestions.

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Mobile Web Planet

Mobile Web news and blogs syndicated from around the web.

30 Free Places for W3C Mobile Web training! 

The Live Introduction to W3C Mobile Web Best Practices course scheduled for Wednesday 14th October at the Møller Centre, Cambridge, is attracting more and more interest. However it's clear that the price of the event is a barrier to students, freelancers and small companies. As part of its MobiWeb 2.0 project, co-funded by the EU's FP7 Programme, W3C is able to offer a maximum of 30 free places for the course. For some, there really such a thing as a free lunch!

If you believe that you should benefit from one of these free places, please e-mail Phil Archer and make your case! W3C members, as well as past, present and future registered participants in the online course are automatically allocated a place if requested.

Participants in the day will:

  • Meet the tutors (Phil Archer and Dominique Hazaël-Massieux) and your fellow participants in the course;
  • spend time in a mixture of lectures and informal workshop sessions where you can try out different solutions and share ideas;
  • learn about the specific promises and challenges of the mobile platform;
  • gain practical experience of turning desktop content into mobile content;


Guest speaker Paul Berney, Managing Director Europe of the Mobile Marketing Association, will speak about the exciting developments in marketing via mobile.

Full details of the event are available.
posted by Krcsmith |  Add Comment

Mobile Machine Tweets 



The Tour De France has had a cracking start, and office cycling fans have been well-served by the excellent feed from Eurosport/Yahoo! as well as top Tweets from the ITV team.

A good question came into the Eurosport TV coverage: since cycling fans are obsessed with individual rider metrics (speed, cadence, gear ratio, power, heartrate as %age of peak heartrate, downward/upward force on the cleated pedals etc.) then why can these stats not be onscreen? The answer from Eurosport was that they would love to do so but that the TV feed comes from a single French provider and is the same across the world. For any one broadcaster to attempt to wire up every bike and cyclist would be very costly.

So here's an idea for next year: wire up every bike and cyclist in one of the minor tours. This shouldn't cause problems to the riders as they train with such devices on their spokes and handlebars, and if they all have them there is a tiny loss of aerodynamics for everyone. Gather the data and broadcast it via Twitter, or preferably via a structured RSS feed, so that people can read it direct or mash-it up into other services. If this works well introduce it to the next Tour de France, including it in the animated status sccreens. And of course there shouldn't be a problem with battery life as the riders are generating around 650 watts which can recharge the batteries...
posted by Krcsmith |  Add Comment

Can TV widgets play with mobile? 

Samsung will release a 46", 240Hz LED HDTV in the second half of 2009, which is probably enough in itself to make me excited - but it also comes with the Yahoo!/Intel TV widgets platform built in. The Yahoo! demo video shows a scrollable widget dock (running Y!'s Konfabulator platform) at the bottom of the TV screen which can be accessed using the TV remote control. This allows viewers to discover, download and consume widgets and their content either within the confines of the dock (for example a quick share price update or football score), or to pop open a sidebar to get full content. There is also the option to scale the content to the full screen. The usual suspects of photos (via Flickr), News, Weather are available out-of-the-box, plus a download service to acquire more.

Some observations and questions:


  • Not clear on the revenue model for widget developers. For now the business model for Yahoo! providing and maintaining the platform is ad revenue (within the content and possibly the dock itself), for the TV manufacturers it is the attraction of a brand new interactive feature, in a fiercely competitive high-end TV market (even in global recession)
  • Yahoo's demo somewhat optimistically promotes their Video On Demand widget, an 'over the top' IPTV service. I say optimistically because streaming of 1080p HDTV is likely to be a far from smooth experience - just look at the trouble BBC iPlayer has delivering far lower bitrates to iPods and Wiis over a congested internet. However if Y! stream at a realistic bitrate for smooth frame transition, the quality will look poor on a large hi-res screen.
  • A potential killer feature was not mentioned - the ability to detect a friend's TV presence and chat to them inline. For many years I have watched Champions League games whilst frequently texting friends on the hope that they are watching too. There is a Twitter TV widget available; if that could be mashed up to find out which of your friends is also watching the big game (or even Masterchef), then there could be a terrific user experience of seeing your Twitter group's chat scrolling along in real time. Presumably such 'TV presence' would involve IMS or similar so that it could be queried over IP by the widget engine.
  • Can mobile play a role here? I like the idea of the mobile screen (ideally touchscreen) providing an electronic service guide through which you select content for viewing on the TV screen. The mobile could be used to input text (instead of a clunky TV screen keyboard operated by the TV remote) and also the voice interface for a VOIP interface for live chat (sports events being a good example again). It could also provide the billing interface for content/services: it's not clear how viewers will pay for any future premium widgets, are they supposed to have a billing relationship with Yahoo? The TV manufacturer? Their Digital TV provider (which may be freeview...?). A TV-phone bridge could solve this.
  • There is an opportunity here to evolve the interactivity of the 3D web. I've blogged before about the possibility for user-controlled advertising, whereby a Wiimote or similar is used to point at an object on the screen (a kitchen blender, for example) and a sidebar pops-up with details/price/rating and a click to buy. The connectivity would be provided by TV widgets, what's missing is the ability for a pointer to recognise clickable content within the TV image - but that surely not far off given that it is digital content and could be tagged.

  • So a promising technology and one that will hopefully become mass-market. I suggest that the simpler services (and not HDTV Video On Demand) will be succesful, and hope that there will be an enticing developer model and a place for mashup with mobile.
    posted by Krcsmith |  Add Comment

    High-end games without consoles 

    The annual Games Developer Conference in San Francisco featured the beta launch of OnLive, a streaming game service. The excellent gaming blog Kotaku has a first-look review; in a nutshell OnLive is cloud gaming. Connect a low-end PC/Mac with a wireless connection, or OnLive's own 'micro-console' (no GPU!) to your TV, subscribe to the service and you're off. Browse through the latest games, demo and play: hi-res video (including HD) is streamed and your responses sent back to the OnLive servers. Remote multiplayer gaming is also possible. A few years ago I would have scoffed that internet latency would make this unworkable, but having played Mario Kart Wii and Super Smash Bros against players from Japan, with no noticeable lag, I don't think it's impossible to also have the game in the cloud (not just the player reactions). OnLive promise sub-milisecond ping, although for more complex games a fat internet connection would be my choice...

    Major cross-platform publishers are already signed up, although some who target specific consoles (such as Namco and Microsoft) are understandably silent so far in order to promote PS3 and XBox Live online communities. The benefit for cross-platform publishers is that to enable new customers they don't need a new console and game - just the game. The OnLive SDK is apparantly a simple plug-in. And of course, the consumer doesn't need to upgrade to a faster CPU, GPU or RAM with console upgrades.

    A similar product which has run for some time is Gametap which allows play of older console titles via their DRM-locked game emulators, for a subscription (altihough some games are free/ad-funded). The difference there is that the games are limited by the client, i.e. your PC must be of a minimum speed/memory/video capability. No problem for older arcade games, but OnLive is now enabling the likes of Mirror's Edge and Crysis on low-end PCs.

    The mobile angle? While I'm not a great believer in, say, First Person Shooters or driving games on a mobile (simply because your thumbs weren't built that way and the screens are small) I can see, for example, World Of Warcraft mini-games being streamed to phones to acquire in game credits for your 'big screen' experience later. Of course, mobile network latency will need to provide the same QoS that OnLive promise on the internet; but I can see the attraction to mobile games developers to publish a game to the OnLive 'cloud' and have less worries about porting to various OS.
    posted by Krcsmith |  Add Comment

    Follow OneAPI on twitter 

    Follow @oneapi for news and announcements on the GSMA OneAPI initiative - and please let us know any suggestions on how operators can work together with developers to facilitate application deployment.
    posted by Krcsmith |  Add Comment

    Amazon Kindle on iPhone 

    Amazon.com

    have produced a free iPhone/iPod touch Kindle app. This allows you to read Amazon's Kindle eBooks without having to buy the Kindle reader itself.

    Sadly it's only available via the US Apple app store, so I haven't been able to try it. Two interesting aspects are:

    • how well the Apple device screen will cope with text, when a key selling point of the Kindle is its special legible screen ('16 shades of grey') which aims to reduce glare fatigue. Certainly I don't have a problem reading web pages on the iPod touch, but have yet to sit and read for half an hour at a time.
    • the Whispersync, which allows you to pick up reading on your Apple device where you left off on the Kindle, assuming you have both devices.

    So an interesting question for Amazon: do they try to sell eBooks off the back of a quality Apple app store application, or do they try to drive Kindle sales based on the (presumably) better reading experience once they get loads of Apple users into eBooks?

    posted by Krcsmith |  Add Comment

    Most important inventions of the next 10 years 

    Business Week have an interesting slide show of its guesses for the most important inventions of the next 10 years. As well as the environment,health, and transport; there are mentions of pervasive high speed internet, nanotechnology to increase digital storage capacity and power, and of course mobile. It's noticeable, however, that while Business Week believe the platform will improve, there is no suggestion of which next generation services will be invented and succeed. What could mobile devices do given constant high speed connection, improved batteries, faster CPUs and terrabytes of storage...?
    posted by Krcsmith |  Add Comment
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    Recent blog comments

    The Dark Knight: Highly rated, r...

    Krcsmith,


    HI Nick :) I agree - the thing which used to scare my son as a three year old was a CBBC program where a face would magically appear on the side of a house! And it's almost impossible to guess exactly what will scare them, as you say. But my point regards how a parent can be helped to make a judgement in advance. For DVDs, I usually glance at IMDB, if it's something questionable for an 8-year/6-year old then I watch it first, and if I think it will disturb them then it stays on the shelf for a year or so (e.g. Spider-man, 12). Easy, job done, However for movies, then I don't have the time/cash to go and see it first myself. Looking at the 12A for Dark Knight, and the BBFC analysis ('supergero violence'), I may have been tempted to take my son along. However if they had explicitly tagged: torture, scary clown, knife attack, immediate violent threat to child (Two-face with a gun at Gordon's son's head) then I would be able to make a better informed decision. So my argument is that more granular metadata can *help* parents make that cinema going decision with more information up front. Fully agree that nothing can replace the parent's knowledge of the child, it's just the parent's knowledge of the film that can improve. PS I always thought the scariest part of Forbidden Planet was the fact that Leslie Nielsen was the captain!

    more...

    The Dark Knight: Highly rated, r...

    nherriot,


    This all sounds very wonderful! However, the 'horror' is usually within the context of the film it's self. For example, by shooting a scene from a low angle, low contrast colour and low light levels yo can make something that may seen OK becomes terrible to a child. My favourite discussion point in this is from my own two children. They love watching 'predator' movies, and find no difficulty in associating a fictional character in this type of film, and conversely a non fictional character in what they would most probably class as a 'boring' film. If I ask them the most frighting movie they have ever been allowed to watch (this is where I got totally wrong what I thought was good and bad for two people within my care) I get the answer "Forbidden Planet". A very old sci-fi movie about an alien machine that can make your thoughts real. The part of the movie which terrified both my children and caused them to asked me to turn off (and left me flabbergasted! ) the move was where an invisible 'being' creeps into the heroes ship and breaks a piece of the equipment. No blood, no violence, no harm! Just two children who invented in their own heads the most terrifying beast that only they could see. So you see, the whole debate around censorship is flawed in my opinion. It's very much down to the individual and the parent/guardian as to what is bad/good. I'm not to sure how web standards could help here!!!! :-)

    more...

    Privacy news

    Neil,


    "Meanwhile, a UK civil (not criminal court) has awarded punitive damages to a games manufacturer who paid to see who was sharing their new game online" This is slightly misleading - there was no award of punitive damages in this case. Rather, there was an interim damages award of £750; this is more than the price of the game itself, to reflect that the users were, as far as I am aware, uploading the game as well as downloading it. It's worth noting also that default judgement was granted, as none of the respondents turned up in court - the judge had little option but to find in favour of the claimants.

    more...
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